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Crazy Drift Battle between Duane Mckeever & Chubby McCord, Dodge Viper V8 S15 Vs RB26 180sx

Published on December 18, 2014, by in Videos.

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2014 Red Bull Drift Shifters Review Part 2

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An overcast Saturday morning dawns in Auckland, New Zealand on the second RedBull #Driftshifters drifting competition. Imagine the basic game of pinball with the same extravagant sounds, lights and scoring but instead of a metallic ball you have a high horsepower drift machine piloted by some of the worlds best drifters who will battle against each other to score the highest amount of points while going through a pinball like course with combination scoring and a high rise truck. Scoring is done through infrared sensors positioned all along the course where drivers need to get as close to them as possible as well as activate as many sensors as possible to score points through combinations. Mad Mike the brain child of the event along with 15 others battled out over the course of one day to see who would reign supreme with previous winner Matt Powers hoping to keep hold of the number 1 spot.

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Joseph Ankers’ Onevia

Our latest car feature is Joseph Ankers’ Onevia, its the third feature that we shot at Round 4 of the British Drift Championship.

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Danny’s RX7 | LosGoonies

Published on December 15, 2014, by in Videos.

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Danny’s RX7 | LosGoonies | Feature from Kenny Cano on Vimeo.

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MEGAN FORMULA DRIFT PROMO

Published on December 11, 2014, by in Videos.

Megan

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2014 Red Bull Drift Shifters Review

Published on December 9, 2014, by in Press Releases.

 

 

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Red Bull Drift Shifters sparked life back into one of Auckland city’s busiest streets. Quay Street, lying between the Auckland Ports and City is usually bumper to bumper with traffic and the footpath bustling as people make their way into town.

For a day the street lay dormant while bollards and barriers were strategically positioned down the 300m stretch of road. Among the obstacles were a semi truck where the drivers could drift under the trailer unit, a speed tunnel to convert speed into points, and various obstacles and wall rides. All of the items were decked out with an array of proximity, speed and angle sensors. All of these were linked together so if the drivers displayed enough control and speed they could trigger multiple sensors and trigger massive combos. (more…)